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El-Gorko
20 Aug : 21:22
Yeah, I'm always on vent while I'm gaming.

Akira
20 Aug : 15:28
I will look for you on steam tonight. Are you also on vent?

El-Gorko
20 Aug : 15:12
I'm online just about every night with my buddies. We tend to start between 8-10pm Pacific and go until 11-12pm. That may be a bit late for you, but let me know your schedule.

Akira
20 Aug : 14:47
So when we going to get online and game? I have almost finished the single player.

El-Gorko
07 Aug : 18:17
And with StarCraft, its the multiplayer where it really shines.

El-Gorko
07 Aug : 18:16
I'm pretty interested, but I think I've got plans all weekend.

Akira
05 Aug : 12:52
I picked it up yesterday and it is like some of my other games. I play DoW and Homeworld2. It's not bad I do like a story line game.

VT_NERD
04 Aug : 21:35
Anyone dying to test SW:ToR?

I got an invitation to test this weekend, but I'm going to be at the beach so I won't be able to participate.

VT_NERD
04 Aug : 14:22
SC isn't really my cup of tea. I'll pick it up eventually as it's bound to be a classic, but only after it drops down to a normal price.

Akira
03 Aug : 11:07
I think I will pick up the original one also and start it.

El-Gorko
02 Aug : 23:48
It's good stuff. I loved the original and have been playing the new one a bit.

Akira
02 Aug : 20:18
I was thinking about it. Although I have never played the first StarCraft.

El-Gorko
01 Aug : 13:44
Anyone planning to pick up StarCraft II? It plays similar, though more difficult, than the first.

El-Gorko
12 Jun : 10:18
I now live in the great state of California again!

El-Gorko
06 May : 13:05
I'm going to a chiropractor now and things seem to be slowly getting better. I should be on a little bit tonight and probably over the weekend.

Akira
02 May : 21:02
Well take it easy and get better. Hope things get better soon.

El-Gorko
01 May : 20:18
I probably wont be on much the next few days. I threw my back out on 4/26 and it's still all jacked up. Sitting in a chair is kinda painful at the moment...

El-Gorko
22 Apr : 18:19
Submitted draft one of my MS thesis today! Feels pretty good to have that monkey off my back.

Akira
13 Apr : 15:50
No problem we will see you when you can get on. Better to make sure your work is done before gaming.

El-Gorko
12 Apr : 22:03
Just thought I'd let you all know I probably won't be on much the next 2-3 weeks. I'm in the process of finishing my thesis and have had to crunch a bunch of simulations on my desktop since they are too slow on my laptop and won't run properly on my lab's computers.

My laptop also isn't the greatest gaming machine... I may have an hour or two free at night, between simulations that I can use to game, but we'll see.

SONIC
02 Apr : 17:15
Okay, I've got my Inet woes resolved... I was having extreme packet loss. I rewired my local network and moved the router away from the phone(!) and now I'm scoring "A" at PingTest.net and 50% above average at SpeedTest.net. Woo-Hoo! I've been getting totally pwned in game because of all the warping... my stats are crap.

SONIC
26 Mar : 12:48
I had an ear ache last night and didn't want to put a headset on.

Akira
26 Mar : 12:42
You should have jumped on vent so we could chat while playing. Would have been like old times.

SONIC
25 Mar : 18:10
I joined the 21CW tourney since they've moved to BC2. I'll be playing with them on the weekends.

SONIC
25 Mar : 17:45
I played my first rounds of MP today and it was very fun! I don't care for HC mode since I don't know the maps, but the Normal config seems pretty well balanced.


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Patch 1.2 Sneak Peek

Posted by  VT_NERD - Friday 06 February 2009 - 13:39:02
Folks,

Well, it’s Friday and time for another Sneak Peak at the next major patch. In this case it will be an early look at the Patch 1.2 patch cycle. While we could easily call this patch Combat & Careers Part Deux, I think a better name is the Bugs, Careers, Bugs, Items and Bugs Patch. Over this patch cycle we will have addressed and resolved about 500 bugs and issues (some internal, most external) and some of the changes have already been pushed to LIVE. Now, while a lot of these are teeny tiny little bugs, such as grammatical errors in tool tips, the majority of them are substantial.

This patch is intended to be made available to our Core Testers next week on our Public Test Server (PTS). We also intend to break with tradition a little bit and make the entire patch notes available to the community before the patch goes to the PTS. So, without further ado, here are some highlights from the 1.2 patch cycle.

1) Bugs: I’m certainly not going to list 500 bugs/issues here, but the list is rather lengthy and right now bug fixes alone are coming in at about 16 pages of notes.

2) New Careers: Two new careers have been added, the Slayer and the Choppa. For those that got a look at the Choppa during Beta, you’ll see some changes and improvements but the Slayer is all new and ready to take the field for the first time.

3) Combat and Careers Adjustments: Lots and lots of bug fixes, adjustments and tweaks to all careers. This Balance patch focuses on addressing a number of global issues identified by the players that have been affecting the overall feel and balance of the game. This includes items such as Resistance stacking, Disorient effects, and Damage Absorb shields. In addition to these more global changes, we continue to work on each individual career addressing many of the more significant balance concerns and bugs brought up by the community. This includes a focus on the following careers; Witch Elf, Witch Hunter, Chosen, Knight, Black Orc, and Swordmaster.

4) Realm vs Realm: RvR is introducing several great changes including the new Open RvR Rallying Cry, Zone Domination System, and Siege Weapon Improvements and more!

5) Items: Itemization improvements and fixes for Gunbad, Bastion Stair, Lost Vale, Fortress Raid Rewards, City Invasion Rewards, and more!

6) Crafting System Improvements: Overall improvements to the system with Apothecary being the focus of this patch. New ingredients, improved interfaces and more.

7) Public Quests: Easy PQs for Tiers two, three, and four! This completes our first pass at the Easy PQ system and we will continue to review and tweak the system as necessary. As we have already done for Tier One, we have gone through the PQs in each Tier and made sure that at least one per chapter can be completed by 1-3 people.

8) New Live Event: The Bitter Rivals event will be launching with this version as the official kick off for the anticipated introduction of the Slayer and Choppa!

9) New Scenario: The Twisting Tower Scenario will be making a special preview appearance!

10) User Interface: Lots of UI improvements for both old and new systems! These improvements cover everything from crafting to RvR.

11) Mail: Send multiple items attached to each mail! Easily one of our most requested features by the players.

12) Client Stability: Continued improvements to the client in the areas of stability performance and visual quality. Improvements to an MMO’s client, just like the server, are ongoing and these will continue now and in the future to be one of our priorities.

As always, there’s a lot more to this patch than I can hope to cover here and things are subject to change during testing, but 1.2 is a huge patch for us and it will be followed by another large patch, 1.3. I’m also working on a State of the Game that will lay out, in more detail, our plans for the rest of 1.2, 1.3 and beyond. And once again, this is only a Sneak Peak. =)

Mark

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